【100sites #009】Flame,P5js酷炫小動畫
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一句話摘要:使用 P5.js 製作的類火焰互動效果
我會知道P5.js的存在,是因為在今年 SITCON 年會上聽了游宭鎬(Chiun Hau You)先生的分享,而最近看他用 P5.js 做的視覺辨識專案: Hello World - Programmable Visual Identity上了CodePen的 Picked Pens,迴響熱烈,讓我也開始想探索 P5.js 更多的可能性,於是做了今天的小火焰互動特效練習。
今天沒什麼細節要講,移動你的滑鼠,享受這些小火焰吧!
點滑鼠左鍵可以切換樣式,共有 4 種樣式。
另外一種樣式:
原始碼:
Copied!<!DOCTYPE html> <html> <head> <meta charset-"UTF-8"> <title>Flame</title> <link rel="stylesheet" type="text/css" href="style.css" /> <script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script> <script src="flame.js"></script> </head> <body></body> </html>
Copied!* { margin: 0; padding: 0; } body { overflow: hidden; }
Copied!var rows = 0, // how many shapes there are vertically cols = 0, // how many shapes there are horizontally diameter = [], // diameter of every single shape displayMode = 0, // four display mode: 0: red rect, 1: red ellipse, 2: blue rect, 3: blue ellipse MARGIN = 30, // distance between two shapes MAX_SIZE = 100, // max shape size when mouse approach SENSE_RANGE = 200 // what distance shapes will react function setup() { createCanvas(windowWidth, windowHeight) strokeWeight(0) ellipseMode(CENTER) rectMode(CENTER) frameRate(30) rows = windowHeight / MARGIN cols = windowWidth / MARGIN // initialize diameter 2-dimensional array for (var y = 0; y < rows; ++y) { diameter.push([]) for (var x = 0; x < cols; ++x) { diameter[y].push(0) } } } function draw() { background(20) for (var y = 0; y < rows; y += 1) { for (var x = 0; x < cols; x += 1) { var thisDiameter = diameter[y][x] // decrease diameter by time until diameter is 0 if (thisDiameter < 2) { diameter[y][x] = 0 } else { // thisDiameter >= 2 diameter[y][x] -= 2 thisDiameter = diameter[y][x] // And we can now display it // Determine which color should we use if (displayMode <= 1) { // 0, 1 fill(255, thisDiameter * 2.5, 0) // red color mode } else { // 2, 3 fill(0, thisDiameter * 2.5, 255 - thisDiameter * 1.5) // blue color mode } // Determine which shape should we use if (displayMode == 0 || displayMode == 2) { // 0, 2 rect(x * MARGIN, y * MARGIN, thisDiameter, thisDiameter) // rect mode } else { // 1, 3 ellipse(x * MARGIN, y * MARGIN, thisDiameter, thisDiameter) // ellipse mode } } // .if-else } // .for } // .for } // when mouse moved, adjust diameters of every shapes function mouseMoved() { for (var y = 0; y < rows; y += 1) { for (var x = 0; x < cols; x += 1) { // calculus the distance between this shape and user mouse var dist = Math.sqrt( (x * MARGIN - mouseX) * (x * MARGIN - mouseX) + (y * MARGIN - mouseY) * (y * MARGIN - mouseY) ) if (dist <= SENSE_RANGE) { // calculus the diameter based on the distance var theDiameter = ((SENSE_RANGE - dist) * MAX_SIZE) / SENSE_RANGE // if current diameter is smaller than the calc diameter if (diameter[y][x] < theDiameter) { diameter[y][x] = theDiameter // increase the current diameter to it should be } } } } } // switch display mode function mousePressed() { ++displayMode if (displayMode > 3) { displayMode = 0 } }