【100sites #007】Pong,使用P5.js建構的復古遊戲

Published on
Currently displaying Chinese version content. This article doesn't have a English version yet. Please stay tuned!

Pong,使用 P5.js 建構的復古遊戲

點我遊玩

我想看看程式碼

螢幕快照 2016-03-20 上午1.23.09.png

一句話摘要:使用 P5.js 這個 JavaScript 繪圖框架,重建 Pong 這個復古遊戲,並重新開動 100sites 專案

因為一直很忙加上懶惰加上拖延,已經快一個月沒有持續我的 100sites 專案了,然現在我終於忙完了,是時候該重拾行囊,繼續走完這段成為專業全端工程師的修行之路了!

這次的#007 成品是 Pong,一個很經典遊戲,左右兩位玩家操縱著各自的棒棒將球反彈給對方,漏球最多的一方輸。

前些日子在 SITCON 年有講者分享P5.js這個框架,他算是我在#006 Snack 裡面使用的Processing.js的兄弟,Processing.js 使用 Processing 語言,但 P5.js 使用 JavaScript 來達到相同的功能,對於現在 JS 大熱門的趨勢來看,P5.js 也是一個很值得學起來的框架之一呀!

以下附上本次的程式碼:

<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>Pong!</title> <script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script> <script src="pong.js"></script> <style> body { padding: 0; margin: 0; overflow: hidden; } </style> </head> <body></body> </html>
var BAR_MOVE_SPEED = 15 var BALL_SIZE = 20 var BALL_SPEED = 10 var MAP_WIDTH = 800 var MAP_HEIGHT = 500 var BAR_WIDTH = 10 var BAR_HEIGHT = 120 var p1_y var p2_y var p1_score var p2_score var ball_x var ball_y var ball_velocity_x var ball_velocity_y var gamePaused = false var gameStarted = false function setup() { MAP_WIDTH = windowWidth MAP_HEIGHT = windowHeight createCanvas(MAP_WIDTH, MAP_HEIGHT) ellipseMode(CENTER) rectMode(CENTER) p1_y = MAP_HEIGHT / 2 p2_y = MAP_HEIGHT / 2 p1_score = 0 p2_score = 0 ball_x = MAP_WIDTH / 2 ball_y = MAP_HEIGHT / 2 ball_velocity_x = BALL_SPEED ball_velocity_y = BALL_SPEED } function draw() { if (!gamePaused && gameStarted) { pleyerControl() ballMove() ballCollide() checkBallOutside() } displayGame() displayGUI() } function keyPressed() { if (keyCode === ENTER) { if (!gameStarted) { gameStarted = true } else { gamePaused = !gamePaused } } } function pleyerControl() { if (keyIsDown(87) || keyIsDown(119)) { // W if (p1_y - BAR_HEIGHT / 2 > 0) { p1_y -= BAR_MOVE_SPEED } } else if (keyIsDown(83) || keyIsDown(115)) { // S if (p1_y + BAR_HEIGHT / 2 < MAP_HEIGHT) { p1_y += BAR_MOVE_SPEED } } if (keyIsDown(UP_ARROW)) { // UP if (p2_y - BAR_HEIGHT / 2 > 0) { p2_y -= BAR_MOVE_SPEED } } else if (keyIsDown(DOWN_ARROW)) { // DOWN if (p2_y + BAR_HEIGHT / 2 < MAP_HEIGHT) { p2_y += BAR_MOVE_SPEED } } } function ballMove() { ball_x += ball_velocity_x ball_y += ball_velocity_y } function ballCollide() { if (ball_y + BALL_SIZE / 2 > MAP_HEIGHT || ball_y - BALL_SIZE / 2 < 0) { // collide with upper and lower walls ball_velocity_y = -ball_velocity_y } if ( ball_x <= 30 + BAR_WIDTH / 2 && // collide with player1 ball_x >= 30 - BAR_WIDTH / 2 && ball_y >= p1_y - BAR_HEIGHT / 2 && ball_y <= p1_y + BAR_HEIGHT / 2 ) { ball_velocity_x = -ball_velocity_x // slightly change ball y speed according to the position ball hit on the bar ball_velocity_y += ((ball_y - p1_y) * 10) / (BAR_HEIGHT / 2) if (ball_velocity_y > BALL_SPEED) // strict the ball speed not exceed max speed ball_velocity_y = BALL_SPEED else if (ball_velocity_y < -BALL_SPEED) ball_velocity_y = -BALL_SPEED } if ( ball_x >= MAP_WIDTH - 30 - BAR_WIDTH / 2 && // collide with player2 ball_x <= MAP_WIDTH - 30 + BAR_WIDTH / 2 && ball_y >= p2_y - BAR_HEIGHT / 2 && ball_y <= p2_y + BAR_HEIGHT / 2 ) { ball_velocity_x = -ball_velocity_x // slightly change ball y speed according to the position ball hit on the bar ball_velocity_y += ((ball_y - p2_y) * 10) / (BAR_HEIGHT / 2) if (ball_velocity_y > BALL_SPEED) // strict the ball speed not exceed max speed ball_velocity_y = BALL_SPEED else if (ball_velocity_y < -BALL_SPEED) ball_velocity_y = -BALL_SPEED } } function checkBallOutside() { if (ball_x > MAP_WIDTH) { ball_x = MAP_WIDTH / 2 ball_y = MAP_HEIGHT / 2 ++p1_score } else if (ball_x < 0) { ball_x = MAP_WIDTH / 2 ball_y = MAP_HEIGHT / 2 ++p2_score } } function displayGame() { background(0) fill(255) // white rect(30, p1_y, BAR_WIDTH, BAR_HEIGHT) // player1 bar rect(MAP_WIDTH - 30, p2_y, BAR_WIDTH, BAR_HEIGHT) // player2 bar fill(0, 255, 255) ellipse(ball_x, ball_y, BALL_SIZE, BALL_SIZE) // ball } function displayGUI() { if (gamePaused) { textSize(100) fill(255) textAlign(CENTER) text('PAUSED', MAP_WIDTH / 2, MAP_HEIGHT / 2) } if (!gameStarted) { textAlign(CENTER) textSize(100) fill(0, 255, 255) text('Pong!', MAP_WIDTH / 2, 150) fill(255) textSize(80) text('Press ENTER to Start', MAP_WIDTH / 2, MAP_HEIGHT / 2) textSize(40) text( 'Left player: W, S to move\nRight player: UP, DOWN to move\nPress ENTER to pause', MAP_WIDTH / 2, MAP_HEIGHT / 2 + 150 ) } textSize(30) textAlign(LEFT) text(p1_score, 30, 30) textAlign(RIGHT) text(p2_score, MAP_WIDTH - 30, 30) }