【100sites #009】Flame,P5js酷炫小動畫
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一句話摘要:使用 P5.js 製作的類火焰互動效果
我會知道P5.js的存在,是因為在今年 SITCON 年會上聽了游宭鎬(Chiun Hau You)先生的分享,而最近看他用 P5.js 做的視覺辨識專案: Hello World - Programmable Visual Identity上了CodePen的 Picked Pens,迴響熱烈,讓我也開始想探索 P5.js 更多的可能性,於是做了今天的小火焰互動特效練習。
今天沒什麼細節要講,移動你的滑鼠,享受這些小火焰吧!
點滑鼠左鍵可以切換樣式,共有 4 種樣式。
另外一種樣式:
原始碼:
<!DOCTYPE html>
<html>
<head>
<meta charset-"UTF-8">
<title>Flame</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script>
<script src="flame.js"></script>
</head>
<body></body>
</html>
* {
margin: 0;
padding: 0;
}
body {
overflow: hidden;
}
var rows = 0, // how many shapes there are vertically
cols = 0, // how many shapes there are horizontally
diameter = [], // diameter of every single shape
displayMode = 0, // four display mode: 0: red rect, 1: red ellipse, 2: blue rect, 3: blue ellipse
MARGIN = 30, // distance between two shapes
MAX_SIZE = 100, // max shape size when mouse approach
SENSE_RANGE = 200 // what distance shapes will react
function setup() {
createCanvas(windowWidth, windowHeight)
strokeWeight(0)
ellipseMode(CENTER)
rectMode(CENTER)
frameRate(30)
rows = windowHeight / MARGIN
cols = windowWidth / MARGIN
// initialize diameter 2-dimensional array
for (var y = 0; y < rows; ++y) {
diameter.push([])
for (var x = 0; x < cols; ++x) {
diameter[y].push(0)
}
}
}
function draw() {
background(20)
for (var y = 0; y < rows; y += 1) {
for (var x = 0; x < cols; x += 1) {
var thisDiameter = diameter[y][x]
// decrease diameter by time until diameter is 0
if (thisDiameter < 2) {
diameter[y][x] = 0
} else {
// thisDiameter >= 2
diameter[y][x] -= 2
thisDiameter = diameter[y][x]
// And we can now display it
// Determine which color should we use
if (displayMode <= 1) {
// 0, 1
fill(255, thisDiameter * 2.5, 0) // red color mode
} else {
// 2, 3
fill(0, thisDiameter * 2.5, 255 - thisDiameter * 1.5) // blue color mode
}
// Determine which shape should we use
if (displayMode == 0 || displayMode == 2) {
// 0, 2
rect(x * MARGIN, y * MARGIN, thisDiameter, thisDiameter) // rect mode
} else {
// 1, 3
ellipse(x * MARGIN, y * MARGIN, thisDiameter, thisDiameter) // ellipse mode
}
} // .if-else
} // .for
} // .for
}
// when mouse moved, adjust diameters of every shapes
function mouseMoved() {
for (var y = 0; y < rows; y += 1) {
for (var x = 0; x < cols; x += 1) {
// calculus the distance between this shape and user mouse
var dist = Math.sqrt(
(x * MARGIN - mouseX) * (x * MARGIN - mouseX) +
(y * MARGIN - mouseY) * (y * MARGIN - mouseY)
)
if (dist <= SENSE_RANGE) {
// calculus the diameter based on the distance
var theDiameter = ((SENSE_RANGE - dist) * MAX_SIZE) / SENSE_RANGE
// if current diameter is smaller than the calc diameter
if (diameter[y][x] < theDiameter) {
diameter[y][x] = theDiameter // increase the current diameter to it should be
}
}
}
}
}
// switch display mode
function mousePressed() {
++displayMode
if (displayMode > 3) {
displayMode = 0
}
}